Small useful tools
Guphub room roles
Make room roles control who speaks and who listens.
Interactive study
Explore the exampleWhy I’m interested
An audio room has a social structure before it has an audio connection. Hosts run the room, invited speakers talk, and listeners choose to listen. Guphub ties those roles to the permissions that control the microphone, so the product's rules and the audio system agree.
Progress
My local work includes a Rust control plane, native iOS and Android clients, LiveKit integration, and developer handoff. The browser example evaluates a room policy across hosts, speakers, listeners, and a closed room. The next integration compares those decisions with the actual grant contract.
The role decides who gets the microphone
Choose a role, then compare its publication permission with a closed room.
One room, explicit audio roles
An open room permits its host and accepted speakers to publish audio. Listeners receive audio. Close the room and every role loses publication access.
- Room
- Open
- Role
- Host
- Audio publication
- Permitted
Result
can_publish_audio = true
room_open = true
invitation_accepted = trueOne room, explicit audio roles
An open room permits its host and accepted speakers to publish audio. Listeners receive audio. Close the room and every role loses publication access.
- Room
- Open
- Role
- Invited speaker
- Audio publication
- Permitted
Result
can_publish_audio = true
room_open = true
invitation_accepted = trueOne room, explicit audio roles
An open room permits its host and accepted speakers to publish audio. Listeners receive audio. Close the room and every role loses publication access.
- Room
- Open
- Role
- Listener
- Audio publication
- Denied
Result
can_publish_audio = false
room_open = true
invitation_accepted = falseOne room, explicit audio roles
An open room permits its host and accepted speakers to publish audio. Listeners receive audio. Close the room and every role loses publication access.
- Room
- Closed
- Role
- Room closed
- Audio publication
- Denied
Result
can_publish_audio = false
room_open = false
invitation_accepted = trueRust evaluates this policy for an imaginary room. The next integration matches these decisions to the Guphub control plane's LiveKit grants.
What comes next
Match the example decisions to the LiveKit grant contract and exercise the authentication path.
Implementation and credits
How do the room state and role control audio publication?
A Rust rule evaluates audio publication for an imaginary room and its roles.
Choose a role or close the room and inspect the audio publication decision.
Rust evaluates the browser policy example. LiveKit and native clients handle the audio product.
Collaborative Guphub work builds on an imported MVP. My local implementation covers the Rust backend, native clients, and developer handoff.